Take the seat
Make history's decisions.
Choose-your-own-adventure, with real history. At the end of every chapter you take the seat of someone who was there and make the calls they faced. Then the verdict: did you beat history, or join it?

Real choices only
Every option is one the real person actually had. Cross the Rubicon or stand down. Sign the pardon or keep running.
A verdict every time
Your run is scored against what really happened: beat history, match it, or watch history win.
Then the truth
What really happened, told plainly, so the game ends with the history you came for.
Calls you'll make
Caesar is coming. Do you stand or run?

The most feared man in America has made a threat. Does he mean it?

The king is tired of his queen, and the queen is your enemy. Do you bring her down?
Questions
Is it a game or a lesson?
Both. The story teaches the history; the decisions make you use it. That's what makes it stick.
Do my choices change the story?
Your choices decide your verdict, and each chapter ends with what really happened. In the What If games, your choices rewrite history itself.